In a recent survey conducted by GDC in 2023, an overwhelming 78% of participants identified public harassment and toxicity towards game developers as a critical issue. Industry veteran Mark Darrah has taken a stand against this trend with his poignant message: "Your $70 doesn't buy you cruelty." He emphasizes that while it's acceptable to express dissatisfaction, crossing into personal attacks is unacceptable. Darrah highlights the importance of directing feedback appropriately and understanding the complexities behind game development issues.
Mark Darrah stresses the distinction between voicing legitimate concerns and engaging in harmful behavior. Consumers have every right to be upset about a game they dislike, but there's a fine line when that anger turns into cruelty. Celebrating layoffs or targeting individual developers over social media because a game didn't meet expectations crosses that line. Darrah advocates for grace and empathy toward fellow human beings, urging players to consider the broader context before lashing out.
To elaborate, Darrah explains that celebrating job losses at studios due to underperforming games is not only cruel but also misguided. Many factors can contribute to a game's shortcomings, and these issues often lie beyond the control of those directly involved. For instance, technical failures during recording sessions, last-minute changes in direction, or even external pressures like crunch time can significantly impact the final product. By recognizing these challenges, players can better understand the complexities of game development and offer more constructive criticism.
Darrah points out that game development is an intricate process where problems can arise at various stages, leading to perceived or actual quality issues. Public-facing professionals often bear the brunt of harsh criticism for matters largely outside their influence. While players should feel free to voice their opinions to the companies responsible, it's crucial to maintain a balance and avoid personal attacks on individual developers.
He provides several examples illustrating how unforeseen circumstances can affect game quality. A seemingly simple issue like poor dialogue delivery might stem from multiple sources—the voice actor, the director, the writer, or even technical glitches. In some cases, significant changes in the game's direction late in development can necessitate rapid rewrites, further complicating matters. Darrah acknowledges that such situations are not uncommon, drawing from his own experiences with projects like Dragon Age: The Veilguard, which initially began as a live service game. By shedding light on these behind-the-scenes challenges, Darrah hopes to foster greater empathy and understanding among players, encouraging them to direct their feedback more constructively and compassionately.