Interactive Activities in the Fan Village

Nov 20, 2024 at 4:20 PM
The educational facet of the Green Wall finds a perfect complement in the interactive activities set up at Nitto's sponsor booth. These activities not only offer entertainment but also serve as powerful educational tools.

Engaging Fun with a Sustainable Message

Reflective Game Simulating CO2 Collection

Visitors are presented with an engaging opportunity to participate in a reflective game that closely simulates the process of CO2 collection. This hands-on experience allows them to gain a tangible understanding of carbon reduction. By actively engaging in this game, individuals can visualize the impact of CO2 on the environment and the importance of taking steps to reduce it. It serves as a unique way to bring the abstract concept of carbon reduction to life, making it more accessible and meaningful.

For example, imagine a group of visitors gathered around the game, each with a sense of curiosity and eagerness to learn. As they take turns in the game, they begin to understand the complexity of CO2 emissions and the role they play in climate change. This interactive element transforms a potentially dry educational topic into an exciting and immersive experience.

"Art Wall" for Creative Engagement

The "Art Wall" at the fan village provides a platform for fans to creatively engage with the concept of CO2 in urban environments. Using colourful pens and stickers, they have the opportunity to transform depictions of carbon dioxide molecules into works of art. This creative outlet allows fans of all ages to express themselves while also加深 their understanding of the environmental issue at hand.

Local attendee Denis Bragagnolo shared his experience, saying, "It's not just about having fun; it's about using our creativity to make a statement. My son was absolutely thrilled to be able to participate and add his own touch to the 'Art Wall'. These activities have really opened his eyes to the importance of sustainability."

The combination of the reflective game and the "Art Wall" creates a unique learning environment where fans can have fun while also learning about one of the most urgent issues of our time. It shows that education can be enjoyable and accessible, and that even small actions like participating in these activities can make a big difference.