The layoffs were first noticed by Kotaku reporter Ethan Gach on Bluesky. A quick look at LinkedIn reveals several game workers announcing their search for new jobs. Roles ranging from 3D modellers and character artists to UI programmers, community managers, lighting experts, game designers, and narrative designers have been affected. This wide range of positions indicates that the layoffs are widespread and have touched every corner of the studio.
For instance, a 3D modeller who had dedicated years to creating immersive virtual worlds now finds themselves without a job. A character artist who brought life to the game's characters is now looking for a new creative outlet. These individuals, with their unique skills and talents, have become casualties of the cost-cutting measures.
Unknown 9 is set in an alternate history earth where players take on the role of a "Quaestor" with special abilities. Travelling the globe to combat a shadowy secret society, the game had gained significant attention. Bandai Namco was so impressed with its potential that they bought the studio in 2020. This investment led to the creation of two novels, a scripted podcast, and a comic book.
However, the recent layoffs have raised questions about the future of the fictional world. Will it be retired, or will Bandai Namco continue to invest in it? The uncertainty surrounding the game's future adds another layer of complexity to the situation. It is a reminder that even successful games can face challenges and uncertainties in the ever-changing gaming industry.
Unknown 9 itself seems to have had a rough start. The game sold quite poorly and currently has an average "mixed" rating on Steam. It was arguably under-marketed for a game of its production values. Compared to other similar games, it lacked the promotional push needed to reach a wider audience. We saw a 90-second teaser trailer in 2020, but then there was silence until earlier this year when it resurfaced with a mix of Tomb Raider adventuring, Assassin's Creed conspiracy theories, and Star Wars force powers.
Former RPS editor Katharine Castle's previews and conversations with the studio's head of production Jean-Francois Deschamps added to the anticipation and concerns. She suspected that the final months of game creation would be a challenge, and indeed, the current situation has proven her right. As the game prepares to launch later this summer, the excitement that was once there is now overshadowed by the uncertainties and challenges faced by the studio.
Something similar happened recently with multiplayer shooter Concord. After a financially disastrous launch, the studio behind the game was shut down by parent company Sony. This serves as a stark reminder of the consequences when big companies get over-excited and fail to manage their finances properly. The workers are always the ones who bear the brunt of these decisions.
In the gaming industry, where studios big and small are constantly facing challenges and having to downsize or shut down, it is crucial for companies to learn from these experiences. The layoffs at Reflector Entertainment are a wake-up call for the entire industry, highlighting the need for better financial management and a more sustainable approach to game development.