NetEase Restructures Marvel Rivals Team in Seattle Amid Industry Challenges

Feb 19, 2025 at 10:03 AM

In a surprising turn of events, NetEase has announced significant changes to its Seattle-based design team responsible for the popular game Marvel Rivals. The company cited "organizational reasons" for these adjustments, which have left many in the gaming community questioning the stability of the industry. Despite the game's remarkable success, with over 20 million downloads and strong player engagement on Steam, several key members of the development team, including game director Thaddeus Sasser, were unexpectedly laid off. This decision has sparked a mix of shock and frustration within the video game development community, highlighting the volatile nature of the industry.

Details of the Layoffs and Company Response

In the heart of autumn, as leaves turned vibrant shades of orange and red, the news of layoffs at NetEase's Seattle office sent ripples through the gaming world. Thaddeus Sasser, who led the design efforts for Marvel Rivals, took to LinkedIn to share his experience. He expressed both disbelief and optimism, emphasizing the need to find new opportunities for his talented team. According to Sasser, the group had been instrumental in shaping the game's direction and success over the past couple of years, focusing on game and level design.

NetEase confirmed the layoffs but did not disclose the exact number of employees affected. The company stated that this decision was made to optimize development efficiency and restructure the team for better organizational alignment. While acknowledging the contributions of those laid off, NetEase assured fans that the core development team in Guangzhou, China, remains committed to enhancing the game's experience. Led by Weicong Wu and Guangyun Chen, the Chinese team is set to introduce new characters, maps, and features to keep players engaged.

This restructuring is part of a broader trend at NetEase, which has been scaling back its international presence. In recent months, the company has closed studios in the U.S. and Japan, including Ouka Studios, and paused operations at Worlds Untold. These moves reflect a strategic shift towards consolidating resources and focusing on domestic markets.

From a journalist's perspective, this event underscores the unpredictable nature of the gaming industry. Even successful projects can face sudden changes due to corporate restructuring. It serves as a reminder for developers to stay adaptable and for companies to prioritize transparency and communication during challenging times. The resilience of the gaming community in rallying around laid-off employees also highlights the importance of solidarity and support within the industry.